so i decided to do a portrait which is believe is very challenging. the base mesh started in zbrush. where i sculpt it and eventually texture it.
once outside of zbrush. i took it to lightwave and set up a lighting setup that will work in a portrait shot. also
added more maps to achieve a more realistic look.
after that i took it to photoshop where i added more details and also added blur to make it look more neat.
hope you guys like it !>
very nice
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