so i decided to do a portrait which is believe is very challenging. the base mesh started in zbrush. where i sculpt it and eventually texture it.
once outside of zbrush. i took it to lightwave and set up a lighting setup that  will work in a portrait shot. also
added more maps to achieve a more realistic look.
after that i took it to photoshop where i added more details and also added blur to make it look more neat. 
hope you guys like it !>  



 

very nice
ReplyDelete